
Pablo is a Spanish Concept Artist that has been involved in the entertainment industry for the last 10 years.
He started studying fine arts in the Complutense University of Madrid, and then jumped into digital art learning about it through online tutorials at home.
He got his first freelance job for Ubisoft Montreal, and right after for MPC, where he collaborated working in movies such as Minecraft, Aladdin and X-Men: Dark Phoenix. Right after, he had the chance to work for Marvel in the design of environments and vehicles for Captain Marvel, as well as in other companies like Pixar, Insomniac games, Riot games, etc.
He ended up moving to London to join the ILM Art Department as his first job in house, to later move to Los Angeles to start his first role as a Production designer in an animation feature film with Duncan Studio and Base Fx. After moving back to Spain, he continued working as a freelance concept artist for companies such as HBO, Terraform Studios, The Coalition, etc.
He is still currently working as a concept artist for some unannounced projects.
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